Gorilla Tag Soundboard
A gorilla tag soundboard of audio the game never designed to be extracted: footsteps and round endings alongside player recordings like the Daisy Bell rendition and the ghost encounters. Play any Gorilla Tag sound instantly or download it as a free MP3.

The gorilla tag soundboard is the quietest corner of this site by play count, and it's the one where the audio makes the least sense out of context. That's not a criticism. It reflects a game whose sounds were never designed to be extracted.
A VR Game With No Weapons
Gorilla Tag is a virtual reality game where you move by swinging your arms and the entire objective is tag. There's no combat, no scoring fanfare and no victory sting, so it produced almost none of the punchy audio that fills the rest of this site. What it produced instead is ambience, footsteps, and clips recorded by players rather than shipped by the developer.
Where These Get Played
Mostly inside the community, which is the honest answer. A Daisy Bell rendition and a ghost clip lead the board, and both run long enough that they only make sense to someone who recognises them. Outside that circle the footstep and round-end sounds are the usable ones, because they work as generic effects regardless of source.
Playing Them Without Ruining a Round
VR audio is positional and players rely on it to locate each other, so a soundboard clip pushed into a lobby genuinely interferes with how people play. That's different from a Discord call, where the worst outcome is mild annoyance. If you want to use these while playing, keep them out of the game channel. Anything from the meme soundboard works better for that anyway, since it isn't competing with in-game audio cues.
The Smallest Community on This Site
This board sees a small fraction of the traffic the big ones do. That's worth stating plainly rather than dressing up. It also means this board is one of the few where the audio still belongs to the people who made it, and hasn't yet been flattened into general-purpose reaction material the way most of the gaming sound buttons here have.
If that's what you're after, the wider sound button collection is where the flattened version of everything lives.
Frequently Asked Questions
What sounds does Gorilla Tag have?
Mostly ambience, footsteps and round transitions rather than stings or fanfares. The game has no combat and no scoring, so it never produced the short punchy audio that dominates other game boards. Most clips here were recorded by players.
Why are Gorilla Tag clips longer than other game sounds?
Because they are recordings of moments rather than isolated effects. A song rendition or a ghost encounter runs far longer, since the thing being captured is a situation. That makes them work in edits and poorly in conversation.
Can I use a soundboard while playing Gorilla Tag?
You can, but positional audio is how players locate each other, so pushing clips into a game lobby interferes with play in a way it would not in a normal call. Keep soundboard use to a separate channel if you want to avoid that.